Games shipped
All the games I've worked on, in some way, shape or form.
EA (Frostbite)2023
- FC242023
Experience Designer
Supported Frostbite Engine UX improvements
- Madden NFL 242023
Experience Designer
Supported Frostbite Engine UX improvements
Prideful Sloth2017
Playtesting
Provided external feedback for gameplay and UX
Krome Studios2008–2015
Producer
Managed team and milestone deliverables for Episode 2
- Blade Kitten2010
Producer
Assisted with development completion and Steam submission
Producer
Co-ordinated cross-platform development across all studios
Producer
Oversaw all developed skus across multiple studios
Eurocom2001–2005
Producer / Designer
Focused on combat, stealth, world-building and level design
Production
Created promotional and media assets, and supported product submissions
Production
Created original pitch & product presentation, secured development 'green-light'
Producer / Designer
Created original game design, led development team through to completion
Production
Supported production team through platform submissions
Producer / Designer
Led a small team converting the handheld sku
Acclaim Studios1997–1999
- Re-Volt1999
Designer
Track design, feature triggering, AI navigation, and camera pathing
- Bust-a-Move 3 DX1998
Producer
Managed external development team and internal publisher relations
- WWF War Zone1998
Producer
Managed external development team and internal publisher relations
Producer
Managed external development team and internal publisher relations
- Constructor1997
Producer
Managed external development team and internal publisher relations
Probe Entertainment1996–1997
- Extreme-G1997
QA
Bug tracking, exploratory and verification testing
- Forsaken1997
QA
Bug tracking, exploratory and verification testing
QA
Bug tracking, exploratory and verification testing
QA
Stomping people with Omega Red
QA
Shooting rainbows and blowing bubbles
- Alien Trilogy1996
QA
Mostly motion sickness through early VR headset testing
- Die Hard Trilogy1996
QA
Yippee-Ki-Yay, motherf...